What problem does it solve?
This Skill provides a compact, structured alternative to full Game Design Documents for small changes, avoiding the overhead of full GDD authoring while ensuring rationale, acceptance criteria, and traceability are recorded.
Core Features & Use Cases
- Classification: Automatically categorizes a request as Tuning, Tweak, Addition, or New Small System and prompts for clarification when needed.
- Context Scan: Locates and reads relevant design/gdd files, systems index, prior quick specs, and asset data to avoid conflicts.
- Spec Drafting & Filing: Produces a focused Quick Design Spec in a consistent markdown format with rationale, new rules or values, acceptance criteria, and a recommended filename; optionally writes the file to design/quick-specs when approved.
- Use Case: Increase an ability value, add a small mechanic tweak, or add a minor standalone system without invoking the full design pipeline.
Quick Start
Draft a quick design spec for increase jump height from 5 to 6 units classifying it as a Tuning change, reference the relevant GDD sections, and list acceptance criteria.