What problem does it solve?
This Skill prevents inconsistent game design documents from silently combining into conflicting mechanics, progression, and economy rules that later derail architecture and production.
Core Features & Use Cases
- Cross-GDD consistency review: Finds contradictions across system GDDs, including dependency asymmetry, stale references, ownership conflicts, formula incompatibilities, and acceptance-criteria clashes.
- Game design holism checks: Surfaces systemic issues that only appear when all systems are considered together, such as competing progression loops, cognitive overload, dominant strategies, economic imbalance, difficulty curve mismatches, pillar drift, anti-pillar violations, and player-fantasy conflicts.
- Multi-system scenario walkthroughs: Traces key player-facing moments across multiple systems to identify broken state transitions, feedback loops, reward conflicts, and undefined interaction behavior, with severity categorization (BLOCKER/WARNING/INFO) and explicit citations to the step and systems involved.
Quick Start
Run /review-all-gdds after all MVP-tier system GDDs are approved and before /create-architecture to generate a cross-GDD review report and flag any GDDs that must be revised.