What problem does it solve?
Prevents inconsistent, stale, or incompatible game design documents from silently propagating into architecture by performing a holistic review across all system GDDs together.
Core Features & Use Cases
- Cross-GDD Consistency: Finds contradictions between systems, stale cross-references, ownership conflicts over tuning knobs, and formula/input-range incompatibilities.
- Game Design Holism: Flags player-facing systemic issues such as competing progression loops, dominant strategies, cognitive overload risks, economic imbalances, difficulty curve mismatches, pillar drift, and player-fantasy conflicts.
- Interaction Boundary Validation: Walks through key multi-system player scenarios to surface ordering and state-transition failures that per-GDD reviews cannot catch.
Use case: After MVP-tier GDDs are approved and before architecture starts, run this to ensure the whole design set works coherently as a system rather than as isolated documents.
Quick Start
Use the review-all-gdds skill to review every system GDD in design/gdd/ for contradictions and holism issues in full mode.