review-all-gdds

Detect cross-document inconsistencies and holistic design flaws across multiple game design documents.

Updated Jul 16, 2026
One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill review-all-gdds-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: review-all-gdds
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/review-all-gdds
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill review-all-gdds-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Individual game design document (GDD) reviews miss cross-document inconsistencies and holistic design issues that only emerge when viewing all systems together. These undetected issues lead to costly rework if architecture is built on flawed, contradictory GDDs.

Core Features & Use Cases

  • Cross-GDD Consistency Checks: Scans all system GDDs for contradictions, stale cross-references, ownership conflicts over data and tuning knobs, formula range mismatches, and conflicting acceptance criteria.
  • Game Design Holism Review: Evaluates all systems together to detect dominant strategies, economic imbalances, cognitive overload from too many simultaneously active systems, pillar drift, competing progression loops, and incompatible player fantasies.
  • Use Case: Game development teams can run this skill after finalizing all MVP system GDDs to catch cross-system issues that would cause costly rework if architecture is built on inconsistent or flawed design documents.

Quick Start

Run the review-all-gdds skill after all MVP system GDDs are complete to generate a full cross-system consistency and game design review report before starting architecture work.

Frequently Asked Questions about review-all-gdds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check multiple game design documents for cross-system inconsistencies?

To check multiple game design documents (GDDs) for cross-system inconsistencies, run a holistic review process that scans finalized MVP system GDDs to detect dependency asymmetries, rule contradictions, stale references, and ownership conflicts across all loaded files.

What is cross-document validation in game development?

Cross-document validation in game development is the process of reviewing all system GDDs together to identify holistic design flaws and dependency asymmetries that individual per-GDD reviews miss, ensuring design theory compliance before architecture development begins.

When should I run a holistic game design review before starting architecture prep?

You should run a holistic game design review after all MVP system GDDs are finalized and before starting architecture prep. This timing validates cross-document consistency and prevents costly rework caused by building architecture on flawed or contradictory design documents.

How do I detect dominant strategies and economic imbalances across game systems?

You detect dominant strategies and economic imbalances across game systems by applying a game design holism review that evaluates all systems together, exposing progression loop conflicts, formula incompatibilities, and cognitive overload risks that individual documents do not surface.

What causes pillar drift and cross-system interaction failures in game design?

Pillar drift and cross-system interaction failures in game design are caused by conflicting progression loops and incompatible player fantasies emerging when systems are viewed together. A cross-GDD review identifies these holistic flaws before architecture development.

Can I use a single GDD review to find formula incompatibilities and stale references?

No, individual per-GDD reviews cannot find formula incompatibilities and stale references across multiple systems. You need a cross-document validation process that scans all finalized MVP system GDDs together to surface these specific cross-system design flaws.