What problem does it solve?
Game design documents (GDDs) often contain contradictions, stale references, and holistic design flaws that isolated per-GDD reviews miss. These issues lead to broken game architecture, unbalanced gameplay, and costly rework if not caught before production begins.
Core Features & Use Cases
- Cross-GDD Consistency Checks: Scans all system GDDs for dependency asymmetries, rule contradictions, stale cross-references, data ownership conflicts, formula range mismatches, and conflicting acceptance criteria.
- Game Design Holism Review: Detects issues only visible when viewing all systems together, including competing progression loops, cognitive overload risks, dominant strategies, economic imbalances, difficulty curve mismatches, pillar drift, and conflicting player fantasies.
- Cross-System Scenario Walkthrough: Simulates key multi-system player moments to identify race conditions, broken state transitions, feedback loops, reward conflicts, and undefined interaction behavior.
Use case: Game designers run this skill after all MVP system GDDs are individually approved, before starting architecture work, to catch cross-system issues that would require expensive rework later.
Quick Start
Use the review-all-gdds skill to perform a full cross-GDD consistency and game design holism review of all your game system GDDs before beginning architecture work.