rule-combat-positioning-and-attacks

Resolve line-of-fire, cover, flanking, and damage in tabletop combat.

Updated Feb 24, 2026
One-click install
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-combat-positioning-and-attacks
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rule-combat-positioning-and-attacks
Source: https://github.com/megazear7/galactic-adventures-assistant/tree/main/.github/skills/rules/rule-combat-positioning-and-attacks
Command: npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-combat-positioning-and-attacks

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Combat positioning and attack rules adjudicate line-of-fire disputes, adjacency triggers, cover/concealment, firing positions, flanking, and damage in a consistent, GM-friendly way.

Core Features & Use Cases

  • Line-of-fire and adjacency resolution for both melee and ranged engagements.
  • Terrain effects including cover, concealment, obstacles, and taking cover.
  • Tactical stances such as firing position, exposed targets, and flanking to shape combat outcomes.
  • Damage sequencing and roll/modify pipelines that apply to temporary and current hit points.

Quick Start

Run a sample encounter resolving a ranged attack from behind cover using firing position and flanking rules.

Frequently Asked Questions about rule-combat-positioning-and-attacks

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I resolve line-of-fire disputes and adjacency rules in tabletop combat?

Line-of-fire and adjacency rules are resolved by evaluating the tactical interactions between attackers and defenders for both melee and ranged engagements, ensuring consistent in-session adjudication.

How does cover and concealment affect attack resolution?

Cover and concealment affect attack resolution by modifying tactical interactions based on terrain effects, obstacles, and firing positions, which shape the final damage application and combat outcomes.

Can I use these combat positioning rules for both melee and ranged engagements?

Yes, the combat positioning rules apply to both melee and ranged engagements, handling adjacency, flanking, and firing positions across typical tabletop rule sets for comprehensive attack resolution.

What is the best way to calculate flanking and tactical stance modifiers?

Flanking and tactical stance modifiers are calculated by assessing firing positions, exposed targets, and flanking scenarios, feeding these conditions into the roll and modify pipeline for damage sequencing.

Do I need a specific tabletop rule system to use these attack resolution rules?

No specific tabletop rule system is required, as the attack resolution rules are designed to support typical tabletop rule sets, applying standard damage sequencing and terrain effects universally.

Why does damage sequencing apply to temporary and current hit points differently?

Damage sequencing applies to temporary and current hit points through a roll and modify pipeline that processes tactical stances and attack outcomes, ensuring damage is applied accurately across different hit point pools.