rule-spaceships-and-tactical-systems

Resolve ship subsystem rules for tactical decisions and crew operations.

Updated Feb 24, 2026
One-click install
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-spaceships-and-tactical-systems
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rule-spaceships-and-tactical-systems
Source: https://github.com/megazear7/galactic-adventures-assistant/tree/main/.github/skills/rules/rule-spaceships-and-tactical-systems
Command: npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-spaceships-and-tactical-systems

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps GMs and players apply consistent ship subsystem rules for spaceships and tactical decisions during campaigns, reducing ambiguity and adjudication time.

Core Features & Use Cases

  • Ship subsystems coverage: Armory, Science Bay, Med Bay, Housing, Warp Drive, and disruption handling.
  • Tactical rules guidance: Activation prerequisites and risk considerations for tactical systems.
  • Ruling framework: Clear scopes and effect families to support quick adjudications in play.

Quick Start

Provide a quick ruling on a tactical action using warp drive while applying disruption checks.

Frequently Asked Questions about rule-spaceships-and-tactical-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I resolve ship subsystem rules for tactical decisions during a campaign?

Resolve ship subsystem rules by applying the Skill's tactical framework to crew operations across armory, science bay, med bay, housing, and warp drive systems. It enforces frontmatter identifiers and loads rules from the Markdown body to adjudicate tactical actions and disruption handling.

What are ship subsystem tactical rules and when do I need them?

Ship subsystem tactical rules govern activation prerequisites, risk factors, and disruption handling for critical ship areas like the warp drive and armory. You need them when adjudicating crew operations and tactical effects during spaceship combat or exploration scenarios.

How do I apply disruption checks to warp drive tactical actions?

Apply disruption checks to warp drive actions by loading the relevant rules from the Markdown body and evaluating the tactical effect families and risk factors associated with the specific crew operation. The Skill provides a quick ruling framework for these adjudications.

Can I use this tactical ruling framework for both combat and exploration ship subsystems?

Yes, the ruling framework supports adjudication for both combat-oriented subsystems like the armory and exploration-focused areas like the science bay and med bay. It applies consistent activation prerequisites and risk considerations across all ship subsystems.

What ship subsystems are covered by the tactical rules guidance?

The tactical rules guidance covers six primary ship subsystems: armory, science bay, med bay, housing, warp drive, and disruption handling. Each subsystem includes specific activation prerequisites, tactical effect families, and risk factors for consistent adjudication.

How do I get a quick ruling on a tactical action using the ship subsystem rules?

Get a quick ruling by providing the tactical action details, such as a warp drive maneuver with disruption checks. The Skill loads the relevant rules from the Markdown body and applies the ruling framework's scopes and effect families to deliver consistent adjudication.