What problem does it solve?
This Skill helps you find, identify, and interpret resources in the Sonic 1 disassembly without guessing label names, directory layouts, or compression formats.
Core Features & Use Cases
- Disassembly Navigation: Understand where object code, animation scripts, sprite mappings, level layouts, palettes, and collision data live in
docs/s1disasm/.
- RomOffsetFinder Guidance: Use the correct
--game s1 commands to search, list, verify, export, and search ROM bytes with the right filters.
- Reverse-Engineering Reference: Apply Sonic 1 label conventions, object RAM fields, zone abbreviations, and sprite mapping rules when tracing game behavior.
- Use Case: If you need to locate Crabmeat data or verify a GHZ resource, this Skill tells you exactly which files, labels, and commands to use.
Quick Start
Ask the assistant to help you locate a Sonic 1 object or resource in the disassembly and provide the correct RomOffsetFinder command and file path.