sc2data-wizards

Automate SC2 Data catalog entry creation and modification with Data Editor Wizards.

7|1|Updated Mar 24, 2026
One-click install
npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill sc2data-wizards
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sc2data-wizards
Source: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/tree/main/.agents/skills/sc2data-wizards
Command: npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill sc2data-wizards

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Wizards automate the creation and modification of catalog entries in the SC2 Data Editor. They provide templates for generating catalog entries (units, abilities, effects, actors, etc.) with user inputs, conditions, validations, and macros. Wizards are loaded from user folders, maps, or mods, and can be run from the Data Editor menu.

SC2 Data Editor – Wizards

Core Features & Use Cases

  • Template-driven batch creation of catalog entries
  • Validation and rule enforcement
  • Macro support and token/string evaluation
  • Loadable from user folders, maps, or mods

Quick Start

Place your .BlizWiz files into EditorWizards/ (or inside a map or mod) and run them from the Data Editor to generate catalog entries.

Frequently Asked Questions about sc2data-wizards

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate SC2 Data Editor catalog creation for multiple units and abilities?

You can automate SC2 Data Editor catalog creation by using .BlizWiz wizard files to template units, abilities, and effects. These wizards apply user inputs, conditions, and macros to generate catalog entries in bulk across maps, mods, or user folders.

What is a .BlizWiz file and how does it work with SC2 catalog entries?

A .BlizWiz file is a wizard template structure used by the SC2 Data Editor to automate catalog entry generation. It defines a wizardfile root, inputs, entries, conditions, validations, and macros to evaluate strings and batch create units, actors, or effects.

How do I load wizard templates into the SC2 Data Editor?

To load wizard templates into the SC2 Data Editor, place your .BlizWiz files into an EditorWizards directory, inside a map, or within a mod. You can then run these wizards directly from the Data Editor menu to generate catalog items.

Can I use SC2 Data Editor wizards to bulk generate actors and effects for a mod?

Yes, you can use SC2 Data Editor wizards to bulk generate actors, effects, and abilities for mods. Wizard templates support batch creation of catalog entries with validations and rule enforcement, making them suitable for mod-scale generation.

Does the SC2 wizard template syntax support conditional logic and macros?

SC2 wizard template syntax supports conditional logic and macros through its file structure. You can define conditions, validations, and macros within the .BlizWiz wizardfile root to control string evaluation and enforce rules during catalog entry generation.

What are the limitations of using wizard files for SC2 catalog automation?

Wizard files for SC2 catalog automation are limited to the Data Editor's supported string evaluation syntax and structural elements like inputs, conditions, and macros. They generate catalog entries but do not modify core engine behavior outside the defined template parameters.