scene-create

Creates Unity scenes in project assets and validates .unity paths.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/igot-ai/os-twin --skill scene-create-igot-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-create
Source: https://github.com/igot-ai/os-twin/tree/main/.agents/skills/roles/game-engineer/develop-unity-ui/references/scene-create
Command: npx skills add https://github.com/igot-ai/os-twin --skill scene-create-igot-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Create new Unity scenes in the project assets without manual setup, streamlining project scaffolding.

Core Features & Use Cases

  • Automatically create a Unity scene at a specified path with initial setup options.
  • Return a lightweight scene reference and confirm the new scene is registered in the Unity project.

Quick Start

Create a new scene at Assets/Scenes/MainMenu.unity and confirm it appears in the opened scenes list.

Frequently Asked Questions about scene-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a new Unity scene automatically for rapid prototyping?

To create a new Unity scene automatically, specify an input path ending with .unity and optional scene setup parameters. The system validates the path and returns a scene reference including the name, path, and status for rapid prototyping.

Can I batch create Unity scenes for automated testing workflows?

Yes, you can batch create Unity scenes for automated testing workflows. By providing specific asset paths ending in .unity, the system scaffolds multiple scenes, returning a lightweight reference and registration confirmation for each.

What is the correct file extension required to create a Unity scene at a specific path?

The correct file extension required to create a Unity scene is .unity. The system validates that the provided input path ends with .unity before automatically creating the scene in the project assets.

Does automated Unity scene scaffolding return a reference to the newly registered scene?

Yes, automated Unity scene scaffolding returns a lightweight scene reference. This reference includes the scene name, path, and status, confirming the new scene is registered in the Unity project assets.

What is the best way to list opened Unity scenes after creating a new one?

The best way to list opened Unity scenes is by using the scene creation workflow. After creating a new scene at a specified path, the system confirms the new scene is registered and lists currently opened scenes.

Are there limitations when providing optional setup parameters for Unity scene creation?

The main limitation is that the input path must strictly end with .unity. While optional scene setup parameters are accepted for project scaffolding, invalid path formats will prevent the scene reference from being generated.