scramble-combat

Resolve blocking decisions and combat outcomes in Ankh-Morpork Scramble.

Updated Nov 1, 2025
One-click install
npx skills add https://github.com/AndreasThinks/ankh-morpork-scramble --skill scramble-combat
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scramble-combat
Source: https://github.com/AndreasThinks/ankh-morpork-scramble/tree/main/.cline/skills/scramble-combat
Command: npx skills add https://github.com/AndreasThinks/ankh-morpork-scramble --skill scramble-combat

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Automates and standardizes decision-making for blocking and combat in Ankh-Morpork Scramble, guiding players to choose blocks and resolve knockdowns to control the pitch.

Core Features & Use Cases

  • Blocking actions: Scuffle, Charge, Boot with target selection
  • Combat outcome resolution: Strength comparisons, dice results, assists, and armor/injury flow
  • Operational guidance: Turn-based decision framework for target prioritization and risk assessment

Quick Start

Assess a simple block by selecting an adjacent defender and resolving the dice outcome according to the strength comparison rules.

Frequently Asked Questions about scramble-combat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I resolve blocking dice outcomes in Ankh-Morpork Scramble combat?

To resolve blocking dice outcomes in Scramble combat, compare player strength values, calculate assists from adjacent players, roll block dice, and apply the resulting effects to determine knockdowns and armor checks.

What is the best way to select a block target during a Scramble combat phase?

Select block targets during Scramble combat by prioritizing adjacent defenders based on strength comparisons, risk assessment, and the desired combat outcome, ensuring optimal dice allocation for scuffles, charges, or pushes.

How do assists and strength comparisons work when blocking in Scramble?

Assists and strength comparisons in Scramble blocking work by adding supporting players from adjacent squares to the blocker's base strength, modifying the block dice pool and determining the likelihood of successful knockdowns.

Can I use this to resolve armor checks and injury outcomes after a knockdown?

Yes, you can use this to resolve armor checks and injury outcomes after a knockdown, as it encapsulates the complete combat flow from block dice results to armor validation and final injury resolution.

Does the Scramble combat logic handle different block types like scuffles, charges, and pushes?

Yes, the Scramble combat logic handles different block types including scuffles, charges, and pushes, guiding target selection and resolving distinct dice outcomes specific to each blocking action during the combat phase.

Why does my block dice result not cause a knockdown in Ankh-Morpork Scramble?

A block dice result may not cause a knockdown in Scramble if the defender wins the strength comparison or armor check succeeds, which this logic resolves by validating armor values against the block outcome.