Scripted Buttons

Community

Define reusable UI actions for Victoria 3.

Authormattia2110
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Scripted Buttons standardize and simplify the creation of journal-entry-facing buttons in Victoria 3 mods, reducing duplication and ensuring consistent UX across files.

Core Features & Use Cases

  • Reusable button definitions: Declare name, description, visibility, and cooldowns in a single place.
  • UI integration with JEs: Attach buttons to journal entries and trigger scripted effects or events.
  • Lifecycle control: Manage visibility, availability, and AI usage to prevent spam and ensure correct gating.
  • Use Case: When modding Victoria 3, define a button to open a JE and apply a modifier only if certain conditions are met.

Quick Start

Create a new scripted button in common/scripted_buttons following the example pattern, including the frontmatter with name and description and attaching it to a journal entry through scripted_button.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Scripted Buttons
Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#scripted-buttons

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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