security-audit

Audit Godot/GDScript game codebases for security vulnerabilities and generate a prioritized remediation report.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill security-audit-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: security-audit
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/security-audit
Command: npx skills add https://github.com/emcconnell/nova-scout --skill security-audit-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identifies and prioritizes security vulnerabilities in game projects, including save tampering, cheat surfaces, network and multiplayer flaws, input validation gaps, data exposure, and supply chain risks, so teams can remediate blocking issues before release.

Core Features & Use Cases

  • Comprehensive Code and Asset Scanning: Greps source, scene, and asset files for risky patterns (e.g., blind deserialization, exposed secrets, unvalidated network calls).
  • Categorized Findings with Remediation: Produces a prioritized report (CRITICAL/HIGH/MEDIUM/LOW) with file references, attack scenarios, and specific fix guidance.
  • Use Case: Run before public release or enabling multiplayer to ensure no trivial cheats or credential exposures are present.

Quick Start

Run the security-audit skill in full mode to scan source, assets, and configs and generate a prioritized remediation report.

Frequently Asked Questions about security-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit a Godot game for security vulnerabilities before release?

To audit Godot game security, scan source, scene, and asset files for risky patterns like blind deserialization and unvalidated network calls. This generates a prioritized report categorizing findings by severity with file references and specific remediation guidance.

What are common cheat vectors and save tampering risks in multiplayer games?

Cheat vectors and save tampering risks in multiplayer games often stem from blind deserialization, unvalidated network calls, and exposed secrets. Identifying these exploitable patterns across source and configs helps remediate blocking issues before enabling multiplayer.

How do I check my game's dependency inventory for supply chain risks?

Check supply chain risks by auditing your game's dependency inventory for exploitable patterns across assets and configs. This generates a remediation priority order detailing categorized findings, severity levels, and specific fix guidance for vulnerable dependencies.

Does this security audit process work with GDScript projects and related assets?

Yes, this security audit process applies directly to Godot and GDScript projects, including related assets and configs. It greps project files to identify data exposure, input validation gaps, and network flaws, producing a categorized remediation report.

When should I run a security audit on my game codebase?

Run a security audit during pre-release, before enabling multiplayer, or after making security-related changes to your game codebase. This timing ensures you identify and remediate trivial cheats, credential exposures, and save tampering surfaces before users are affected.

How are security findings categorized and reported in a game audit?

Security findings in a game audit are categorized by severity levels—CRITICAL, HIGH, MEDIUM, and LOW. The prioritized report includes file references, attack scenarios, and specific fix guidance to establish a clear remediation priority order.