## What problem does it solve?
Shader-rendering issues can stall graphics development. This skill provides a fast workflow to visually validate GLSL fragment shaders by rendering them to PNG files for quick inspection.
## Core Features & Use Cases
- Realtime shader visualization: render fragment shaders to output images to verify color and coordinate mapping.
- Iterative debugging: isolate issues in UV handling, time uniforms, and resolution scaling by generating deterministic outputs for given inputs.
- Lightweight setup: use the included tool with a simple go run command to generate test images from shader code.
### Quick Start
To debug a shader, run: go run ./cmd/shaderdebug -shader shaders/resource.fs -out /tmp/debug.png and open the produced PNG to inspect results. Then adjust shader code and rerun as needed.