What problem does it solve?
Shader development workflows enable rapid creation of real-time GLSL visuals by providing a curated library of techniques such as ray marching, Signed Distance Function (SDF) modeling, fluid and particle systems, procedural generation, lighting, and post-processing, helping users avoid reinventing foundational patterns.
Core Features & Use Cases
- A modular catalog of ShaderToy-style GLSL techniques with implementation guides and references for quick prototyping.
- Practical workflows for real-time rendering including deterministic ray marching loops, AO, lighting models, multi-pass pipelines, and structured shader organization.
- Suitable for education, portfolio development, and production prototyping across WebGL2 and ShaderToy ecosystems.
Quick Start
Open the shader-dev skill and start by reading the Techniques routing tables in techniques/ to assemble a basic ray-marched scene with AO and lighting.