shader

Generate GLSL fragment shaders for procedural graphics, textures, and visual effects.

1|Updated Jan 6, 2026
One-click install
npx skills add https://github.com/hoanghd218/learn-revit-api-vibe-coding-2026-english --skill shader-hoanghd218
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/hoanghd218/learn-revit-api-vibe-coding-2026-english/tree/main/.claude/skills/shader
Command: npx skills add https://github.com/hoanghd218/learn-revit-api-vibe-coding-2026-english --skill shader-hoanghd218

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill enables the creation of custom, GPU-accelerated fragment shaders using GLSL for procedural graphics, dynamic textures, and visual effects.

Core Features & Use Cases

  • Procedural Graphics: Generate complex patterns, shapes, and noise algorithms directly on the GPU.
  • Dynamic Textures: Create real-time, evolving textures for 3D models or game environments.
  • Visual Effects: Implement shaders for post-processing effects, animations, and interactive visualizations.
  • Use Case: Design a unique, animated marble texture for a 3D object in a web application using Three.js.

Quick Start

Write a GLSL fragment shader that draws a red circle in the center of the screen.

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a GLSL fragment shader for procedural graphics?

To generate a GLSL fragment shader for procedural graphics, you describe the desired visual patterns and shapes. The Skill outputs code utilizing Signed Distance Fields, noise functions, and matrix transformations for GPU-accelerated rendering.

Does this shader generator work with Three.js and WebGL environments?

Yes, the generated GLSL shaders work with Three.js and WebGL environments. The Skill outputs fragment shader code designed for procedural graphics, dynamic textures, and visual effects across these specific web graphics platforms.

Can I create dynamic textures using Perlin and Simplex noise in GLSL?

Yes, you can create dynamic textures using Perlin and Simplex noise in GLSL. The Skill generates fragment shader code incorporating various noise algorithms and fractal Brownian motion to render evolving procedural textures.

How do I draw shapes using Signed Distance Fields in a fragment shader?

To draw shapes using Signed Distance Fields in a fragment shader, you define mathematical functions representing object boundaries. The Skill generates GLSL SDF code to render procedural shapes and complex visual graphics.

What is the best way to animate procedural visual effects in GLSL?

The best way to animate procedural visual effects in GLSL is by manipulating time uniform variables and color gradients. The Skill generates shader code for animations, HSB color manipulation, and interactive visualizations.