singleton-access
CommunityAccess unique ECS singletons in O(1).
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Prevents slow, error-prone ECS lookups by providing a direct way to access a guaranteed single entity or component value in O(1) time.
Core Features & Use Cases
- Read-only singleton access: Use
SystemAPI.GetSingleton<T>()to fetch a copy of the singleton value for safe, non-mutating logic (e.g., reading global game config). - Write access when needed: Use
SystemAPI.GetSingletonRW<T>()for controlled mutation that correctly marks components dirty for change filtering (e.g., updating a global score or settings state). - Entity handle access: Use
SystemAPI.GetSingletonEntity<T>()when you need the entity reference itself (e.g., for destroying or adding components elsewhere). - Correctness gate: Pair singleton access with
state.RequireForUpdate<T>()to avoid runtime exceptions when the singleton entity might not exist yet.
Quick Start
Use a singleton component type with state.RequireForUpdate<YourSingletonComponent>() in OnCreate, then read it in OnUpdate via var value = SystemAPI.GetSingleton<YourSingletonComponent>(); to obtain the global configuration without query overhead.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: singleton-access Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#singleton-access Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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