wave8-dynamic-buffer-invalidation
CommunityKeep DynamicBuffer reads safe after changes.
Software Engineering#safety#crash-prevention#unity-dots#entitycommandbuffer#structural-change#dynamicbuffer
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Prevents undefined behavior, crashes, and silent corruption caused by reading a DynamicBuffer reference after a structural change invalidates its underlying memory pointer.
Core Features & Use Cases
- Frame- and structural-change-safe access: Treats DynamicBuffer references as only valid within the current structural-change context.
- Correct read-before-write ordering: Ensures buffer contents are read before performing operations like AddComponent, RemoveComponent, DestroyEntity, or CreateEntity.
- Safe structural change handling: Uses EntityCommandBuffer (ECB) to defer structural changes until after reads complete, or explicitly re-fetches the buffer after changes.
Quick Start
Use the DynamicBuffer invalidation guidance when you call GetBuffer<T> and later perform any structural change in the same system update, by reading buffer contents first (or deferring structural changes with ECB) and never using the old buffer reference afterward.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: wave8-dynamic-buffer-invalidation Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave8-dynamic-buffer-invalidation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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