What problem does it solve?
Surface issues that only appear after extended play sessions — such as memory leaks, performance drift, state accumulation bugs, and fun fatigue — by providing a structured observation protocol and analysis template that a human tester follows.
Core Features & Use Cases
- Timed Checkpoints & Checklists: Generates checkpoint schedules based on duration (30m, 1h, 2h, 4h) and a consistent set of observations to record at each checkpoint.
- Engine-Specific Guidance: Includes monitoring instructions for Godot, Unity, and Unreal so testers can capture memory, object counts, and engine metrics correctly.
- Human-Led Protocol Output: Produces a markdown protocol file with Pre-Session Setup, Baseline, Checkpoint Log, Post-Session Analysis, and Verdict sections ready to be reviewed or written to production/qa.
- Use Cases: First full polish soak, regression soak after memory/stability fixes, and formal QA endurance validation for session-driven game loops.
Quick Start
Create a 1h soak test protocol focused on memory and stability and request it be written to production/qa/soak-test-[date]-1h.md.