soak-test

Generate soak test protocols for extended play sessions with observation checkpoints.

Updated Jul 4, 2026
One-click install
npx skills add https://github.com/nguyennd93/game_server_studio --skill soak-test-nguyennd93
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/nguyennd93/game_server_studio/tree/main/.claude/skills/soak-test
Command: npx skills add https://github.com/nguyennd93/game_server_studio --skill soak-test-nguyennd93

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the generation of soak test protocols for extended play sessions, helping to identify slow leaks, fatigue effects, and edge cases that only appear after sustained play.

Core Features & Use Cases

  • Protocol Generation: Automatically generates a detailed soak test protocol for extended play sessions.
  • Observation Checkpoints: Defines observation checkpoints based on the duration of the soak test.
  • Output Document: Outputs a protocol document with a structured format for pre-session setup, baseline, checkpoint logs, and post-session analysis.

Quick Start

Generate a soak test protocol for a 2-hour session with a focus on memory and stability by running: /soak-test 2h memory stability

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a soak test protocol for extended game play sessions?

A soak test protocol for extended play sessions focuses on detecting memory leaks, performance drift, state accumulation bugs, and resource exhaustion. It requires sustained play over hours to reveal slow leaks, fatigue effects, and edge cases that only appear after prolonged gameplay.

How do I detect memory leaks and performance drift during long gameplay sessions?

Detecting memory leaks and performance drift during long gameplay sessions requires observation checkpoints defined by soak test duration. This Skill generates a protocol document that structures baseline capture and checkpoint logging to identify slow leaks and performance degradation over time.

What do I need to generate a soak test protocol for my game?

You can specify duration and focus areas to generate a soak test protocol. For example, running a command for a 2-hour session focused on memory and stability outputs a structured protocol document with pre-session setup, baseline, checkpoint logs, and post-session analysis sections.

Can I automate soak test protocol generation for a 2-hour memory and stability check?

You can automate soak test protocol generation by specifying duration and focus areas like memory and stability. This outputs a structured document with pre-session setup, baseline metrics, observation checkpoints, and post-session analysis tailored to your session parameters.

What types of bugs does a soak test protocol help identify in game development?

A soak test protocol helps identify state accumulation bugs, resource exhaustion, balance drift, memory leaks, and performance drift. It targets slow leaks and fatigue effects that only emerge after sustained, extended play sessions rather than short bursts.