What problem does it solve?
Long play sessions can reveal memory leaks, performance drift, stability regressions, and content or fun exhaustion that short playtests miss; this Skill produces a structured, actionable protocol to observe, measure, and analyze those issues so teams can find and prioritize fixes before release.
Core Features & Use Cases
- Observation Protocol Generation: Creates timed checkpoints, metric tables, and analysis guidance tailored to duration and focus (memory, stability, balance, or all).
- Engine-Specific Guidance: Includes platform-specific monitoring instructions for Godot, Unity, and Unreal to capture memory, object counts, FPS, and other engine metrics.
- QA Workflow Integration: References prior playtests and QA plans, outputs a markdown protocol file to production/qa, and instructs the human tester on pre-session setup and post-session analysis.
- Use Case: Run a 2h soak in the Polish phase to surface memory leaks and fatigue patterns after a major feature merge.
Quick Start
Generate a 1h soak test protocol focusing on memory and stability for the latest build and confirm writing it to production/qa/soak-test-[date]-1h.md.