What problem does it solve?
Soak-test protocols prevent late-cycle failures by helping teams discover memory leaks, performance drift, stability regressions, and fun-fatigue issues that only appear after extended play sessions.
Core Features & Use Cases
- Duration-based checkpoint protocol: Generates timed observation checkpoints for 30m, 1h, 2h, and 4h so issues are logged with consistent intervals.
- Focused observation modes: Supports memory, stability, and balance/fatigue (or all) to match the specific risk you’re investigating.
- Engine-aware measurement guidance: Includes guidance for Godot, Unity, and Unreal monitoring so results are captured in the right metrics.
- Actionable output structure: Produces a ready-to-fill QA document including baseline metrics, checkpoint logs, post-session trend analysis, and a PASS/FAIL verdict.
Quick Start
Run the soak-test skill to generate a protocol for an extended play session and then manually follow the checklist in the created QA document to record each checkpoint.