What problem does it solve?
Standard short playtests, smoke checks, and single-feature playtests fail to detect issues that only emerge during extended game play sessions, including gradual memory leaks, frame time degradation over time, state accumulation bugs that trigger after repeated mechanic use, and fun fatigue or content exhaustion that only becomes apparent after hours of sustained play.
Core Features & Use Cases
- Configurable Soak Protocols: Generate timed checkpoint observation plans tailored to your desired session length (30 minutes to 4 hours) and focus area (memory, stability, balance, or all categories).
- Engine-Specific Monitoring Guidance: Includes tailored instructions for tracking memory and performance metrics in Babylon.js, Godot 4, Unity, and Unreal Engine, with clear alert thresholds for leaks and degradation.
- Structured Observation & Analysis Templates: Provides pre-filled checklists for stability, balance, and fatigue observations at each checkpoint, plus post-session analysis sections to quantify leak rates, performance trends, and content exhaustion points.
- Use Case: For a 90s F1-style racing game in the Polish phase, run a 2-hour all-focus soak to catch memory leaks from repeated race scene transitions and balance issues that make track repetition feel tedious after 90 minutes of play.
Quick Start
Invoke the soak-test skill with your desired soak duration and observation focus area to generate a complete extended play test protocol for your current game build.