One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill soak-test-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/soak-test
Command: npx skills add https://github.com/MichaelSolati/mkai --skill soak-test-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Manual planning of extended game playtest sessions is time-consuming and error-prone, with teams often missing critical checkpoints to detect memory leaks, performance drift, state accumulation bugs, and player fatigue that only emerge after sustained gameplay.

Core Features & Use Cases

  • Customizable Protocol Generation: Creates timed soak test protocols tailored to your chosen duration (30 minutes to 4 hours) and focus area (memory, stability, balance, or all), with checkpoints aligned to your game's intended session length.
  • Engine-Specific Monitoring Guidance: Includes step-by-step instructions for tracking memory and performance metrics in Godot 4, Unity, and Unreal Engine, with clear alert thresholds for leaks and performance degradation.
  • Use Case: If you are a game developer preparing a 2-hour Polish phase playtest for a session-based RPG, use this skill to generate a complete protocol with 7 timed checkpoints, observation checklists, and post-session analysis templates, eliminating hours of manual documentation work.

Quick Start

Use the soak-test skill to generate a 2-hour all-focus soak test protocol for your current game project.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a soak test protocol for extended game playtesting?

You can set up extended play testing for memory leak detection by generating a protocol with timed checkpoints and observation checklists, customized for durations from 30 minutes to 4 hours to catch state accumulation bugs and player fatigue.

What is a soak test in game development?

A soak test in game development is an extended play QA session designed to identify memory leaks, performance drift, state accumulation bugs, and player fatigue that only emerge after sustained gameplay during the Polish and Release phases.

Does soak testing work with Unity, Unreal Engine, and Godot 4?

Yes, soak testing works with Unity, Unreal Engine, and Godot 4 by providing engine-specific monitoring guidance with step-by-step instructions for tracking memory and performance metrics, including clear alert thresholds for leaks and degradation.

How do I track performance drift during a long game playtest session?

You track performance drift during a long game playtest session by following engine-specific monitoring instructions with defined alert thresholds, using timed checkpoints within a generated protocol to log metrics over durations up to 4 hours.

Can I focus my soak test on just memory leaks and stability issues?

Yes, you can focus your soak test on just memory leaks and stability issues by selecting memory or stability as your targeted focus area, alternatively choosing balance or all categories for broader extended play coverage.

What's the best way to standardize QA testing for player fatigue?

The best way to standardize QA testing for player fatigue is to use a structured soak test protocol with timed checkpoints and observation checklists, ensuring consistent measurement of balance and fatigue across sustained gameplay sessions.