soak-test

Generate a soak test protocol with timed checkpoints and structured markdown output.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill soak-test-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/soak-test
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill soak-test-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It provides a systematic way to create detailed soak test protocols, ensuring that extended play sessions are observed, measured, and logged to uncover memory leaks, performance drift, and player fatigue that only appear over time.

Core Features & Use Cases

  • Generates an observation protocol with timed checkpoints tailored to the chosen duration and focus (memory, stability, balance, or all).
  • Loads relevant project documentation (technical preferences, game concept, prior playtests, QA plans) to contextualize the soak test.
  • Provides engine‑specific monitoring guidance for Godot, Unity, and Unreal, and formats a ready‑to‑write markdown report.
  • Ideal for Polish and Release phases, regression testing after stability fixes, and any scenario requiring long‑duration play testing.

Quick Start

Invoke the soak-test skill with your desired duration and focus to generate the protocol.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a soak test protocol for extended play sessions?

To create a soak test protocol, you can generate a structured markdown file with timed checkpoints tailored to your chosen duration and focus, such as memory, stability, or balance. It reads project documentation to contextualize the protocol.

What is a soak test used for in game development?

A soak test is used to observe and log long play session metrics to uncover memory leaks, performance drift, and player fatigue that only appear over time during extended play testing in Polish and Release phases.

How do I set up memory and stability checkpoints for a long-duration playtest?

You can set up memory and stability checkpoints by defining timed intervals within the generated soak test protocol. The protocol structures these checkpoints based on your chosen duration and focus areas.

Does the soak test protocol support Unity, Unreal, and Godot engines?

Yes, the soak test protocol provides engine-specific monitoring guidance for Godot, Unity, and Unreal to help you track metrics during your extended play testing sessions.

Can I execute the soak test automatically using the generated protocol?

No, the generated soak test protocol does not execute the test itself. It outputs a structured markdown file defining timed checkpoints and monitoring guidance for you to follow during the play session.

When should I run a soak test during my game development cycle?

You should run a soak test during the Polish and Release phases, or for regression testing after stability fixes, to observe long-duration play metrics and uncover memory leaks or balance issues.