soak-test

Generate endurance testing protocols for memory leaks and performance drift in game projects.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill soak-test-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/soak-test
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill soak-test-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill addresses the difficulty of identifying performance degradation, memory leaks, and content fatigue that only manifest during extended gameplay sessions.

Core Features & Use Cases

  • Endurance Protocol Generation: Creates structured observation plans for 30-minute to 4-hour play sessions.
  • Performance Monitoring: Provides engine-specific guidance for tracking memory heap growth and frame time drift in Godot, Unity, and Unreal.
  • Use Case: Before a major release, use this Skill to generate a 2-hour soak test protocol to ensure the game remains stable and performant during long-term play.

Quick Start

Use the soak-test skill to generate a one hour protocol focused on memory and stability.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an endurance testing protocol for extended gameplay sessions?

An endurance testing protocol structures long play sessions with observation checkpoints to identify memory leaks and performance drift. This Skill generates plans for 30-minute to 4-hour sessions to validate stability budgets.

What is a soak test and when do I need it for game stability?

A soak test evaluates long-term game stability by running extended play sessions to expose memory leaks and content fatigue. You need it before major releases to catch performance degradation that only manifests after prolonged gameplay.

Does this soak test approach work with Unity, Unreal, and Godot?

Yes, the generated endurance protocols provide engine-specific monitoring guidance for Unity, Unreal, and Godot. This includes tracking memory heap growth and frame time drift tailored to each engine's profiling tools.

How do I track memory heap growth and frame time drift during a long-term play session?

You track memory heap growth and frame time drift by following the engine-specific monitoring guidance provided in the generated endurance protocol. This requires manually executing the structured observation checkpoints during your play session.

Can I automate endurance testing or does it require manual execution?

The endurance testing protocol requires manual execution to validate performance budgets and identify edge-case bugs. The Skill generates the structured observation plan, but a human must play through the session to observe the results.

What's the best way to identify performance degradation before a major game release?

The best way is to run a multi-hour soak test protocol before release. This Skill generates a structured endurance plan with observation checkpoints to ensure the game remains stable and performant during long-term play.