What problem does it solve? Extended play sessions reveal memory leaks, performance drift, and fun fatigue that short playtests miss, but teams often lack a structured protocol to observe and log these issues consistently. ## Core Features & Use Cases - Timed Checkpoint Protocols: Generates observation schedules scaled to 30m, 1h, 2h, or 4h soak durations with engine-specific monitoring guidance for Godot, Unity, and Unreal. - Multi-Focus Coverage: Supports memory, stability, and balance/fatigue focus modes, tracking heap growth, crashes, frame rate, and subjective engagement at each checkpoint. - Structured Output: Produces a complete protocol document with baseline tables, checkpoint logs, post-session analysis, and a PASS/FAIL verdict written to production/qa/. - Use Case: Before a release gate check, a QA lead generates a 2-hour soak protocol for a Godot project, runs the session recording memory at each checkpoint, and files any S1/S2 issues found into the bug tracker. ## Quick Start Use the soak-test skill to generate a 1-hour soak test protocol covering memory, stability, and balance for this project.