soak-test

Generate a structured soak-test protocol for extended play sessions.

3|Updated Jun 3, 2026
One-click install
npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill soak-test-negentropy-laby
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/Negentropy-Laby/Constitution-Driven-Development/tree/main/.agents/skills/soak-test
Command: npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill soak-test-negentropy-laby

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generates a structured soak-test protocol to observe, measure, and log outcomes during extended play sessions, surfacing memory leaks, stability issues, and edge-case behavior after sustained play.

Core Features & Use Cases

  • Defines observation checkpoints, data to collect, and decision criteria for long-running sessions.
  • Outputs a ready-to-use protocol doc for polish and release phases, with memory, stability, and balance focus.
  • Real-world example: use the protocol to guide a 2-hour playtest to detect memory growth and degradation.

Quick Start

Generate a soak-test protocol for a chosen duration and focus, then review the resulting output structure and checkpoints.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a soak test protocol to detect memory leaks during extended play sessions?

A soak test protocol structures extended play sessions to observe, measure, and log memory leaks, stability issues, and edge-case behavior after sustained play. It defines observation checkpoints, data collection methods, and decision criteria for long-running tests.

What is soak testing in game development and when do I need it?

Soak testing in game development evaluates stability by running extended play sessions to surface memory growth and degradation over time. You need it during the Polish and Release phases to ensure observation, logging, and analysis plans are ready before hand-off.

How do I structure a playtest protocol for long-running endurance testing?

A playtest protocol for endurance testing specifies input parameters like duration and focus, then defines output artifacts and recommended checkpoints. This structures the session to systematically observe memory, stability, and balance metrics throughout the test.

Can I use this soak test protocol for a 2-hour playtest?

Yes, you can generate a soak test protocol for a 2-hour playtest to detect memory growth and performance degradation. You input the chosen duration and focus, and the protocol provides the resulting output structure and checkpoints to guide the session.

Does this endurance testing protocol write data to production memory automatically?

No, this endurance testing protocol does not perform automated writes to production memory without explicit user approval. It outputs a ready-to-use protocol document that guides observation and logging during the extended play session.