What problem does it solve? Creating animated 2D character sprites (walk cycles, attacks, idles, deaths) is hard because single-call AI sprite-sheet generation produces inconsistent frames, and manually cutting sheets is tedious. This Skill provides three ranked generation paths and wires the resulting frames into a Summer Engine AnimatedSprite2D node. ## Core Features & Use Cases - Three generation paths: per-frame img2img with referenceImageUrl for consistency, single-call sheet generation with server-side auto-slicing via summer_slice_asset_sheet, or manual authoring in Aseprite/Piskel for pixel art. - Engine integration: imports frames into the project, authors a SpriteFrames .tres resource, and attaches it to an AnimatedSprite2D node with animation and playback code. - Use Case: You have a static goblin sprite and need a 6-frame walk cycle. The Skill generates each frame using the previous one as a reference image, imports them, builds the SpriteFrames resource, and adds GDScript that plays "walk" when the character moves. ## Quick Start Generate a 6-frame walk cycle for my goblin character sprite and wire it into an AnimatedSprite2D node in my main scene.