top-down-movement

Community

Master top-down movement for 2D games.

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Top-down movement for FlatRedBall2 enables developers to implement smooth, configurable 2D movement for characters in bird's-eye-view games, handling input, velocity, and facing direction in a reusable way.

Core Features & Use Cases

  • Provides TopDownValues for configurable movement parameters (MaxSpeed, AccelerationTime, DecelerationTime, etc.)
  • Integrates with TopDownBehavior to apply movement each frame based on input
  • Supports directional facing and easy adaptation for AI or player-controlled entities
  • Optional JSON config support for designer-tunable values

Quick Start

Create a Player entity, configure a TopDownValues with MaxSpeed, assign a MovementInput (e.g., KeyboardInput2D), attach a TopDownBehavior, and call Update each frame.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: top-down-movement
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#top-down-movement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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