top-down-movement
CommunityMaster top-down movement for 2D games.
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Top-down movement for FlatRedBall2 enables developers to implement smooth, configurable 2D movement for characters in bird's-eye-view games, handling input, velocity, and facing direction in a reusable way.
Core Features & Use Cases
- Provides TopDownValues for configurable movement parameters (MaxSpeed, AccelerationTime, DecelerationTime, etc.)
- Integrates with TopDownBehavior to apply movement each frame based on input
- Supports directional facing and easy adaptation for AI or player-controlled entities
- Optional JSON config support for designer-tunable values
Quick Start
Create a Player entity, configure a TopDownValues with MaxSpeed, assign a MovementInput (e.g., KeyboardInput2D), attach a TopDownBehavior, and call Update each frame.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: top-down-movement Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#top-down-movement Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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