tag-component
CommunityUse tags for zero-data query dispatch.
System Documentation
What problem does it solve?
This Skill solves the challenge of labeling entities with logical state so systems can include or exclude them efficiently without adding storage or per-entity data fields.
Core Features & Use Cases
- Empty tag component: Defines an
IComponentDatastruct with no fields to represent membership or a boolean-like state. - Safe, query-driven gating: Uses
RequireForUpdate<T>()to conditionally run systems and query filters likeWithAll<T>()/WithNone<T>()to select entities based on tag presence. - Zero-chunk-overhead intent: Achieves stateful dispatch by structural archetype membership rather than runtime checks, enabling clear system composition.
What problem does it solve?
This Skill solves the challenge of labeling entities with logical state so systems can include or exclude them efficiently without adding storage or per-entity data fields.
Quick Start
Ask the AI to show how to create an empty IComponentData tag (e.g., IsActiveEnemy), gate a system with state.RequireForUpdate<IsActiveEnemy>(), and filter entities with Query().WithAll<IsActiveEnemy>() while adding/removing the tag via an ECB outside iteration.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tag-component Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#tag-component Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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