tdmcp-interactive-projection-mapping

Coordinate end-to-end development of interactive projection mapping with USB camera and projector.

30|6|Updated May 25, 2026
One-click install
npx skills add https://github.com/Pantani/tdmcp --skill tdmcp-interactive-projection-mapping
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tdmcp-interactive-projection-mapping
Source: https://github.com/Pantani/tdmcp/tree/main/.agents/skills/tdmcp-interactive-projection-mapping
Command: npx skills add https://github.com/Pantani/tdmcp --skill tdmcp-interactive-projection-mapping

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinate the dedicated projection mapping feature development across teams, aligning synthetic tests, live TD checks, and calibration language to ensure cohesive delivery.

Core Features & Use Cases

  • orchestrates a defined agent roster and workflow phases for planning, prototyping, integration, QA, and documentation.
  • coordinates cross-functional tasks (planning, prototype, tool building, integration, QA) and ensures traceable ownership.
  • typical use case: implement USB camera/projector projection mapping with calibration and testing workflows.

Quick Start

Assign the lead, initialize the workspace, and start the prototype and tool-building phases for interactive projection mapping.

Frequently Asked Questions about tdmcp-interactive-projection-mapping

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate interactive projection mapping development across multiple teams?

Coordinate interactive projection mapping by assigning a lead to initialize the workspace and orchestrate defined workflow phases for planning, prototyping, tool building, integration, and QA. This ensures traceable ownership and cohesive delivery across cross-functional teams.

What is the best way to prototype USB camera and projector projection mapping features?

The best way to prototype USB camera and projector projection mapping is to initialize the workspace, start the prototype phase, and build the necessary tooling. This workflow ensures synthetic tests and live TouchDesigner validation checks are aligned.

Does this workflow support optical-flow hand interaction and blob tracking?

Yes, this workflow supports optical-flow hand interaction and blob/post-it tracking. The scope explicitly covers these interactive projection mapping features alongside USB camera/projector calibration, testing workflows, and related documentation.

Can I use TouchDesigner for live validation checks during projection mapping integration?

Yes, you can use TouchDesigner for live validation checks. The integration process is multi-stage and guarded, ensuring that live TouchDesigner validation checks are executed correctly during the projection mapping feature development.

What are the limitations of managing projection mapping development without an agent roster?

Without an agent roster, managing projection mapping development risks uncoordinated cross-functional tasks and misaligned calibration language. This can lead to failed integration, lack of traceable ownership, and inconsistent documentation across teams.

When do I need a guarded, multi-stage integration process for projection mapping?

You need a guarded, multi-stage integration process for projection mapping when aligning synthetic tests, live TouchDesigner checks, and calibration language. This ensures cohesive delivery and prevents integration failures across the development pipeline.