What problem does it solve? Designing game audio requires coordinating direction, sound design, technical implementation, and code integration, which is difficult to manage as a single workflow. This Skill orchestrates a four-agent audio team through a structured pipeline with user approval at each step. ## Core Features & Use Cases - Sequential Team Orchestration: Spawns audio-director, sound-designer, technical-artist, and gameplay-programmer subagents in order, each building on prior outputs. - User Decision Gates: Presents each agent's proposals via AskUserQuestion so the user approves direction before the next step begins. - Compiled Design Document: Merges all team outputs into a single audio design doc saved to design/gdd/audio-[feature].md. - Use Case: Ask for audio design for a boss encounter, and the pipeline defines sonic identity, SFX specifications, bus structure and memory budgets, then wires audio events to gameplay triggers. ## Quick Start Invoke the team-audio skill with a feature name like "boss encounter" to run the full audio design pipeline.