What problem does it solve?
It solves the problem of coordinating a complete, consistent audio pipeline when you need audio direction, detailed sound design, accessibility requirements, and engine/gameplay implementation to all line up.
Core Features & Use Cases
- Team-orchestrated audio production: Drives an audio-director → sound-designer (+ accessibility specialist) → technical-artist → gameplay-programmer workflow to produce a unified audio design output for a specific feature/area.
- Review-mode guardrails: Supports
--review full|lean|solo and reads a persisted review mode from production/review-mode.txt to control how many director/lead gates are enforced.
- Decision-gated collaboration: Uses user approvals at phase transitions so you can select proposals and unblock progress before implementation.
Quick Start
Invoke the skill with the target feature or area, for example: /team-audio combat.