What problem does it solve?
It solves the problem of turning a vague combat idea into a complete, well-integrated implementation without drifting into inconsistent logic, missing edge cases, or skipping QA.
Core Features & Use Cases
- End-to-end combat feature orchestration: coordinates design, gameplay programming, AI behavior, VFX, sound, engine-idiom validation, and QA into a single workflow.
- User-controlled phase gating: prompts for approval at key transitions using selectable options so the user can steer scope and architecture.
- Review-mode flexibility: supports
full, lean, and solo review paths to balance thoroughness vs. speed (including reading a repo review mode file).
Use case: You want a melee parry system that includes tuned formulas, enemy response AI, responsive VFX/audio feedback, and test cases that cover the documented edge conditions.
Quick Start
Run /team-combat melee parry system --review lean to design, implement, and validate the combat feature with a fast, gate-light workflow.