What problem does it solve?
team-combat reduces the risk of brittle, undocumented, and incomplete combat implementations by coordinating a full studio-style pipeline from mechanic design through QA validation.
Core Features & Use Cases
- End-to-end combat feature orchestration: Converts a combat concept into a complete design document, architecture sketch, implementation plan, and validation checklist.
- Specialist team workflow: Delegates design, gameplay code, AI behavior, VFX, sound, engine-idiom validation, and QA into structured phases with explicit decision points.
- User-gated phase transitions: Uses proposal-based selection and approval at each phase transition to keep implementation aligned with the user’s intent.
- Acceptance-criteria driven validation: Produces tests and bug reports based on the design’s acceptance criteria and edge cases.
Quick Start
Use /team-combat melee parry system with stamina cost, cancel windows, enemy AI reactions, and VFX/audio feedback.