team-level

Coordinate multi-disciplinary level design into a final design document.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill team-level-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/dnkrow/skill/tree/main/claude-global/team-level
Command: npx skills add https://github.com/dnkrow/skill --skill team-level-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

team-level coordinates a multi-disciplinary level-design workflow so a complete area/level can be planned end-to-end—from narrative and lore through layout, encounters, systems, production art concepts, accessibility review, and QA planning.

Core Features & Use Cases

  • Stepwise orchestration with user gates: Presents sub-agent outputs at each major stage and requires approval before continuing.
  • Parallel sub-team generation: Runs narrative, world-building, and art-direction concurrently, then integrates results into layout, systems integration, production concepts, accessibility checks, and QA.
  • Cross-level dependency detection: Flags missing adjacent-area docs and prevents inventing content for undeveloped areas.
  • Accessibility and QA focus: Produces an accessibility concerns list with severity and creates a QA test plan for the critical path and edge cases.

Quick Start

Use the team-level skill to design a specific area by invoking it with the area name as the argument.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a full level design team across narrative, art, and QA?

You coordinate level design by running narrative, world-building, and art-direction sub-teams concurrently, then integrating outputs into layout, systems, accessibility checks, and QA. User approval gates at each stage ensure structured compilation into a final level design document.

What is the best way to manage cross-level dependencies during area design?

Managing cross-level dependencies involves detecting missing adjacent-area documents and preventing content invention for undeveloped areas. The workflow flags unresolved dependencies during orchestration to ensure consistency across the full game world.

How do I include accessibility reviews and QA planning in game level production?

Accessibility reviews and QA planning are included by producing a severity-rated accessibility concerns list and a QA test plan covering the critical path and edge cases. These are integrated as final stages in the level design orchestration workflow.

Can I use a gated approval workflow for parallel level design tasks?

Yes, a gated approval workflow supports parallel level design tasks by presenting sub-agent outputs at each major stage and requiring user approval before continuing. This coordinates narrative, world-building, and art direction concurrently while maintaining structured compilation.

When do I need a full level design orchestration workflow instead of a single-discipline approach?

You need a full level design orchestration workflow when planning a complete area end-to-end requires coordinating narrative, worldbuilding, art, systems, accessibility, and QA across a team. It enforces gated approvals and cross-level dependency detection that single-discipline approaches lack.

What are the limitations of orchestrating level design with parallel sub-teams?

Orchestrating level design with parallel sub-teams requires strict context reads and cannot invent content for undeveloped adjacent areas. The workflow stalls if cross-level dependency detection flags missing prerequisite area documents that must be resolved before proceeding.