What problem does it solve?
This Skill eliminates fragmented, ad-hoc level planning by coordinating a full level-design team to produce a complete, coherent area plan from narrative, world-building, and art direction through systems, accessibility, and QA.
Core Features & Use Cases
- Team orchestration for level creation: Coordinates narrative-director, world-builder, level-designer, systems-designer, art-director, accessibility-specialist, and qa-tester in a gated workflow.
- Decision gates with user approval: Uses interactive decision points to confirm outputs at step transitions before progressing.
- Cross-document compilation: Produces a finalized level design document saved to design/levels/[level-name].md, including unresolved adjacent-area dependencies and accessibility concerns.
- Validation and dependency handling: Detects missing adjacent area docs and prevents inventing content by requiring either placeholder references or running the prerequisite adjacent design skill.
Quick Start
Tell the AI to run /team-level with the level or area name you want created, such as “/team-level forest dungeon”.