team-level

Coordinate cross-disciplinary subagents to produce a level plan and production documentation.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill team-level-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/team-level
Command: npx skills add https://github.com/emcconnell/nova-scout --skill team-level-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates a multi-disciplinary level-design team (level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester) to collaboratively create a complete area/level plan and its documentation.

Core Features & Use Cases

  • Cross-discipline coordination of design, narrative, art, and QA to produce cohesive level concepts.
  • End-to-end level creation from concept to production doc stored at design/levels/[level-name].md.
  • Role delegation via subagents (narrative-director, world-builder, level-designer, systems-designer, art-director, accessibility-specialist, qa-tester) to cover all design facets.
  • Decision gates and reviews using AskUserQuestion to surface options and obtain user approvals before progression.

Quick Start

Provide a complete level plan by invoking /team-level with the target level name.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a multi-disciplinary team for game level design?

Cross-discipline level design is coordinated by delegating tasks to specialized subagents covering narrative, world-building, art, and QA. The Skill gathers context from existing design docs, applies decision gates for user approvals, and outputs a cohesive level plan stored as production documentation.

What is the best way to document a game level concept from narrative to art direction?

End-to-end level documentation is generated by routing lore, art direction, and mechanics through decision gates for user approval. The Skill orchestrates subagents across narrative, world-building, and art roles to produce a complete production doc with a summary of open questions.

Can I use subagents to manage world-building and QA-testing for a single game level?

Yes, subagents can manage world-building and QA-testing for a single game level. The Skill orchestrates specialized roles including world-builder, qa-tester, and systems-designer to collaboratively gather context, generate a level plan, and surface open questions for review.

Does this level design approach work without existing game design docs?

This approach relies on gathering context from existing design docs to ensure cohesive level creation. Without prior design documentation, the subagents lack the foundational lore and systems context needed to generate a coordinated level plan and accurate production documentation.

How do I handle decision gates and reviews during level production?

Decision gates and reviews during level production are handled using AskUserQuestion to surface options and obtain user approvals before progression. This ensures the cross-disciplinary team of subagents receives explicit approval at each design phase before generating the final document.