What problem does it solve?
It turns a single AI session into a coordinated, gated team workflow for designing a complete game area/level with narrative, worldbuilding, layout, systems, production direction, accessibility, and QA planning.
Core Features & Use Cases
- Multi-role team orchestration: Coordinates subagents for narrative, worldbuilding, level layout, systems/enemy & loot design, art direction, accessibility review, and QA test planning.
- Review modes and user gates: Supports
--review full|lean|solo and uses user approvals at each phase transition via selectable checkpoints.
- Cross-doc compilation with dependency checks: Compiles outputs into a final level design document while detecting missing adjacent area files to prevent invented content.
- Accessibility-aware production: Enforces handling of BLOCKING accessibility concerns before proceeding (or logs them explicitly as known gaps).
Quick Start
Use /team-level "forest dungeon" --review lean to generate a complete, gated level design plan for that area.