team-level

Orchestrate phased subagent workflows to compile a level design document.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-level-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/team-level
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-level-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns a single AI session into a coordinated, gated team workflow for designing a complete game area/level with narrative, worldbuilding, layout, systems, production direction, accessibility, and QA planning.

Core Features & Use Cases

  • Multi-role team orchestration: Coordinates subagents for narrative, worldbuilding, level layout, systems/enemy & loot design, art direction, accessibility review, and QA test planning.
  • Review modes and user gates: Supports --review full|lean|solo and uses user approvals at each phase transition via selectable checkpoints.
  • Cross-doc compilation with dependency checks: Compiles outputs into a final level design document while detecting missing adjacent area files to prevent invented content.
  • Accessibility-aware production: Enforces handling of BLOCKING accessibility concerns before proceeding (or logs them explicitly as known gaps).

Quick Start

Use /team-level "forest dungeon" --review lean to generate a complete, gated level design plan for that area.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate level design, narrative, and accessibility in a single game development workflow?

Multi-role level design orchestration coordinates narrative, worldbuilding, layout, systems, accessibility, and QA subagents into a single gated workflow. It uses phased checkpoints to collect outputs and compile a final level design document with cross-level dependency reporting.

What's the best way to generate a complete level design document with cross-level dependency checks?

Generate a complete level design document by spawning subagents across phased steps for narrative, systems integration, and QA planning. The workflow detects missing adjacent area files during cross-doc compilation to prevent invented content and reports unresolved dependencies.

How does review mode gating work for AI-assisted game level design?

Review mode gating uses user approvals at each phase transition via selectable checkpoints to control the level design workflow. You can set `--review full`, `--review lean`, or `--review solo` to adjust the depth of validation and interaction during the orchestration.

Can I run a full level design studio workflow for solo game development?

Yes, you can use the `--review solo` mode to run a full level design studio workflow tailored for solo game development. This mode orchestrates narrative, worldbuilding, layout, and systems subagents while reducing the frequency of user approval gates.

How do I handle blocking accessibility concerns during level design generation?

Blocking accessibility concerns are enforced before proceeding to the next phase of level design generation. The workflow requires resolving these issues or explicitly logging them as known gaps in the final level design document to ensure accessibility-aware production.

What game design documents do I need before orchestrating a level design team workflow?

You need to provide game concept and design pillar documents before orchestrating a level design team workflow. The system reads these relevant design docs to inform narrative, worldbuilding, and systems integration subagents during the phased generation process.