team-polish

Orchestrates a multi-agent pipeline to optimize, polish, and harden game features for release.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill team-polish-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/team-polish
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill team-polish-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Coordinating performance optimization, visual polish, audio polish, and QA hardening for a game feature requires juggling multiple specialists; this Skill orchestrates that entire polish pipeline as a structured, gated workflow. ## Core Features & Use Cases - Multi-Agent Polish Pipeline: Delegates work to performance-analyst, technical-artist, sound-designer, engine-programmer, tools-programmer, and qa-tester subagents across six phases from assessment to sign-off. - Configurable Review Modes: Supports full, lean, and solo modes to control how many director and lead review gates are spawned during the run. - Error Recovery Protocol: Surfaces blocked agents immediately, offers skip/retry/stop options, and always produces a partial report. - Use Case: Before shipping a new combat system, run the polish team to profile frame budgets, fix memory leaks, polish VFX and audio mix, soak-test edge cases, and receive a READY FOR RELEASE or NEEDS MORE WORK verdict. ## Quick Start Ask Codex to run the team-polish skill on the combat feature and report whether it is ready for release.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a polish pass on a game feature before release?

Invoke the skill with the target feature or area, such as combat or main menu. It runs a six-phase pipeline covering performance assessment, optimization, visual polish, audio polish, hardening, and a final release-readiness sign-off.

What agents does a game polish workflow coordinate?

It coordinates a performance-analyst, engine-programmer, technical-artist, sound-designer, tools-programmer, and qa-tester. Each is spawned as a Codex subagent with full context, and independent phases like visual and audio polish run in parallel.

Can I skip director review gates during the polish pipeline?

Yes, pass --review with a mode or set production/review-mode.txt. Lean mode skips non-phase-gate director reviews, and solo mode skips all director gate spawning entirely.

What happens if a polish subagent gets blocked or errors?

The skill surfaces the blocker immediately, checks whether later phases depend on that output, and offers options to skip, retry with narrower scope, or stop. It always produces a partial report rather than discarding completed work.

Does the polish orchestrator write report files directly?

No, all file writes such as performance reports and test results are delegated to subagents, each of which follows a write-permission protocol. The orchestrator itself never writes files directly.