What problem does it solve? Coordinating performance optimization, visual polish, audio polish, and QA hardening for a game feature requires juggling multiple specialists; this Skill orchestrates that entire polish pipeline as a structured, gated workflow. ## Core Features & Use Cases - Multi-Agent Polish Pipeline: Delegates work to performance-analyst, technical-artist, sound-designer, engine-programmer, tools-programmer, and qa-tester subagents across six phases from assessment to sign-off. - Configurable Review Modes: Supports full, lean, and solo modes to control how many director and lead review gates are spawned during the run. - Error Recovery Protocol: Surfaces blocked agents immediately, offers skip/retry/stop options, and always produces a partial report. - Use Case: Before shipping a new combat system, run the polish team to profile frame budgets, fix memory leaks, polish VFX and audio mix, soak-test edge cases, and receive a READY FOR RELEASE or NEEDS MORE WORK verdict. ## Quick Start Ask Codex to run the team-polish skill on the combat feature and report whether it is ready for release.