team-polish

Orchestrate performance, visual, audio, and QA hardening for game features.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-polish-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/team-polish
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-polish-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

team-polish reduces the risk of shipping buggy, inconsistent, or under-performing game features by running coordinated profiling, polish, audio/visual refinement, and structured QA through an approval-gated pipeline.

Core Features & Use Cases

  • Release-quality performance assessment and optimization: profiles the target area, fixes hotspots, and verifies before/after performance metrics against budgets.
  • Cross-discipline visual and audio polish: applies VFX/shader and particle quality improvements in parallel with audio mixing, ambience layering, and spatial correctness checks.
  • Regression and soak hardening: performs edge-case, stress, soak, and regression testing to ensure polish changes don’t break existing functionality.

Quick Start

Run /team-polish combat and confirm each phase proposal when prompted to reach a release-ready sign-off.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I harden a game feature for release-ready quality?

To harden a game feature for release-ready quality, you orchestrate end-to-end profiling, visual polish, audio mixing, and regression testing through an approval-gated pipeline that yields a final readiness report.

What is the best way to coordinate performance profiling and visual polish before a game launch?

Coordinating performance profiling and visual polish is best handled by an agent orchestration pipeline that applies VFX and shader improvements in parallel with hotspot profiling, verifying metrics against performance budgets.

Can I verify release readiness for a specific game area using automated regression and soak testing?

You can verify release readiness by running edge-case, stress, and soak testing on the target area, ensuring that audio and visual polish changes do not break existing functionality or introduce regressions.

Does this approach handle both audio mixing completeness and engine-root-cause fixes?

This approach handles both by applying audio mixing, ambience layering, and spatial correctness checks alongside engine-root-cause fixes to stabilize the target feature before sign-off.

How do I ensure phase-gated delegation produces a final READY FOR RELEASE sign-off?

To ensure a READY FOR RELEASE sign-off, you confirm each phase proposal during the orchestration process, allowing the pipeline to validate performance, visual, and audio requirements before generating the report.