What problem does it solve? Coordinating a game release across QA, DevOps, security, analytics, and community roles is error-prone when done ad hoc; this Skill runs the entire release as a structured, gated pipeline with explicit sign-offs and a go/no-go decision. ## Core Features & Use Cases - Phased Release Pipeline: Runs seven phases from release planning and candidate branching through quality gates, go/no-go, deployment, and post-release monitoring. - Role-Based Subagent Delegation: Spawns release-manager, qa-lead, devops-engineer, security-engineer, analytics-engineer, community-manager, and producer subagents, in parallel where the pipeline allows. - Review Modes and Recovery: Supports full, lean, and solo review modes, plus an error recovery protocol that surfaces blocked agents and always produces a partial report. - Use Case: Before shipping v1.2.0 of a multiplayer game, invoke this Skill to cut the release branch, run regression and security audits in parallel, collect sign-offs, get the producer's go/no-go, and deploy with patch notes ready. ## Quick Start Use the team-release skill to release version v1.2.0 and coordinate the full release team through deployment.