team-release

Orchestrate a gated release pipeline from candidate creation through deployment and monitoring.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-release-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-release
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/team-release
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-release-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents risky, uncoordinated releases by organizing your release workflow into a structured pipeline with QA, DevOps, security, analytics, and release ownership checkpoints.

Core Features & Use Cases

  • Release orchestration by phases: Plans release scope (producer), cuts a release candidate branch (release-manager), runs parallel quality gates, then performs go/no-go and deployment.
  • Gate-driven decision making: Uses interactive approvals at phase transitions and supports reviewer modes (full, lean, solo) to control how many director/lead gates run.
  • Robust dependency-aware recovery: If an agent blocks, the Skill surfaces the issue, offers recovery options, and still produces a partial report rather than discarding progress.
  • Patch notes and launch comms: Produces player-facing release communication via the community-manager during deployment.

Quick Start

Invoke team-release to release the next version with the default lean review mode, using the release pipeline end-to-end with gated approvals at each phase transition.

Frequently Asked Questions about team-release

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate a coordinated game release with multiple roles?

Coordinated game release orchestration is handled by structuring your workflow into sequential phase gates for QA, build, security, and analytics, requiring interactive approvals at each transition before proceeding to deployment.

How does a go/no-go decision gate work in a release pipeline?

A go/no-go decision gate in a release pipeline works by pausing the deployment process to collect parallel quality, security, and analytics verdicts, prompting the release owner for interactive approval before cutting a release candidate or proceeding to launch.

Can I run a release pipeline with a lean review mode for fewer approvals?

Yes, you can run a release pipeline with a lean review mode to control how many director or lead gates execute, reducing the number of required interactive approvals while still maintaining core quality and deployment checkpoints.

What happens when a QA or build agent blocks during release orchestration?

When a QA or build agent blocks during release orchestration, the process surfaces the issue, offers dependency-aware recovery options, and generates a partial progress report rather than discarding the entire release pipeline execution.

Does this release orchestration workflow support post-release monitoring and comms?

Yes, release orchestration supports post-release monitoring and delegates player-facing patch notes and launch communications to a community-manager role during the deployment phase to ensure coordinated external messaging.

What is the best way to manage parallel quality gates before deployment?

The best way to manage parallel quality gates before deployment is to run specialized roles concurrently within a structured pipeline, capturing their verdicts at a phase transition to inform a final go/no-go decision before launching.