team-ui

Orchestrate multi-role UI workflows for game projects from specification to polish.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-ui-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/team-ui
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-ui-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It coordinates the UI team’s full workflow, ensuring consistent UX specifications, visual design, implementation, review, and polish while enforcing accessibility and engine-specific standards.

Core Features & Use Cases

  • Orchestrates sub‑agents for UX designers, UI programmers, art directors, engine specialists, and accessibility reviewers.
  • Guides a multi‑phase pipeline from context gathering through design, implementation, parallel reviews, and final polish.
  • Provides error‑recovery and decision points, surfacing blockers and allowing user choices before proceeding.
  • Integrates with $ux-design and $ux-review, leveraging studio templates and accessibility checks.
  • Applies to game projects where UI features need structured, repeatable delivery across multiple roles.

Quick Start

Invoke $team-ui with the target feature name to launch the full UI pipeline from spec authoring through final polish.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate UI design and implementation across multiple game dev roles?

Coordinating UI design across multiple game dev roles requires a structured workflow from UX specification through implementation, review, and polish. You can orchestrate sub-agents for designers, programmers, art directors, and accessibility reviewers to ensure cohesive delivery.

What is an orchestrated UI development pipeline for game projects?

An orchestrated UI pipeline is a multi-phase process for game projects that guides features from context gathering through design, implementation, parallel reviews, and final polish. It enforces accessibility standards and manages engine-specific guidance across team roles.

How do I enforce accessibility standards during game UI creation?

To enforce accessibility standards during game UI creation, integrate dedicated accessibility reviewers into your workflow. The pipeline applies accessibility checks alongside UX specifications and visual design to ensure compliance throughout the development process.

Can I use sub-agents to manage UX specification and visual design for game interfaces?

Yes, you can use sub-agents to manage UX specification and visual design for game interfaces. The workflow orchestrates dedicated agents for UX designers, UI programmers, and art directors to handle distinct phases from spec authoring to final polish.

What is the best way to handle error recovery and decision points in a UI workflow?

The best way to handle error recovery in a UI workflow is to surface blockers and provide decision points that allow user choices before proceeding. This ensures the pipeline pauses for user input when encountering issues during implementation or review phases.

Does this UI workflow integrate with existing UX design and review agents?

Yes, the UI workflow integrates with $ux-design and $ux-review agents. It leverages studio templates and accessibility checks while coordinating these agents within the broader pipeline to deliver cohesive user interfaces for game projects.