team-ui

Coordinate UI team operations across UX spec, design, implementation, and review.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-ui-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/team-ui
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-ui-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill standardizes and speeds up UI team management by coordinating roles, milestones, and approvals across the UX pipeline.

Core Features & Use Cases

  • Structured phase-based workflow to orchestrate UX spec, design, implementation, and review.
  • Subagent delegation for each role (ux-designer, ui-programmer, art-director, engine UI specialist) with shared context and traceable decisions.
  • Clear decision points and approval gates that ensure user sign-off before progressing.

Quick Start

Invoke this skill at the outset of a UI feature to begin the phase-based workflow and spawn the required subagents.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a game UI pipeline from UX spec to final polish?

Coordinate a game UI pipeline by enforcing a structured, phase-based workflow that manages UX spec, design, implementation, and review with traceable subagent delegation and approval gates. This standardizes UI team operations and speeds up feature delivery.

What is the best way to manage approvals across UX design and UI programming roles?

Manage UX design and UI programming approvals by establishing clear decision points and approval gates that require user sign-off before progressing. This ensures auditable actions and context sharing between ux-designer and ui-programmer subagents.

How do I start a UI feature workflow that spawns an art director and engine UI specialist?

Start a UI feature workflow by invoking the orchestration skill at the outset of the feature to automatically spawn required subagents, including the art director and engine UI specialist, initializing the phase-based pipeline.

Does this UI team management approach work for tool and HUD development?

Yes, this UI team management approach works for tool and HUD development. It applies to feature pipelines from concept to polish across game UI, HUDs, and tools, coordinating engine specialists and UX designers.

How are tasks delegated and tracked between team members during UI implementation?

Tasks are delegated and tracked during UI implementation by spawning role-specific subagents that share context and enforce phase-by-phase decision points. This creates traceable decisions and auditable actions across the team.

When should I not use an automated phase-based workflow for UX design?

Avoid an automated phase-based workflow for UX design when a feature requires rapid, unstructured prototyping outside the standard pipeline. The strict approval gates and task spawning are designed for structured, end-to-end feature delivery.