What problem does it solve?
This Skill removes the chaos of ad-hoc UI development by orchestrating a full, spec-driven UX pipeline with explicit reviews, accessibility checks, and user-approved phase gates so the UI is correct before polish.
Core Features & Use Cases
- UX spec authoring: Produces
design/ux/[feature-name].md (or HUD-specific hud-design.md) from GDD requirements, player journey context, and reusable interaction patterns.
- Structured multi-stream review: Runs UX review for approval, plus parallel visual-design and accessibility compliance validation before implementation continues.
- Engine-aware implementation handoff: Optionally gathers engine-specific UI guidance (from the Engine Specialists UI Specialist) and delegates implementation to a UI programmer that supports patterns, localization, input methods, and data binding.
- Interaction pattern governance: Prevents reinventing patterns by enforcing use of
design/ux/interaction-patterns.md, while updating it when new patterns are introduced.
- Use Case: Build a new screen (or HUD) end-to-end, from UX spec through implementation and accessibility/compliance review, without losing alignment across designers and developers.
Quick Start
Ask the system to run team-ui for your UI feature by providing a short UI feature description, and then approve each phase transition when prompted.