team-ui

Orchestrate a phase-gated UI pipeline from UX specs to Godot implementation.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill team-ui-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/team-ui
Command: npx skills add https://github.com/scomofo/dragon-forge --skill team-ui-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It removes coordination overhead by turning a UI feature into a structured, gated pipeline from UX spec to implementation and polish.

Core Features & Use Cases

  • Phase-gated team orchestration: Runs a multi-role workflow (ux-designer, ui-programmer, art-director, engine UI specialist, accessibility-specialist) with approval checkpoints.
  • Review-mode controls: Supports full, lean, and solo modes to control how many director gates participate during reviews.
  • Consistency with project standards: Forces reuse of the existing interaction pattern library and enforces accessibility requirements and localization constraints during implementation.
  • Design-to-engine alignment: Produces engine-specific implementation guidance before coding and validates UI behavior via parallel review streams.

Quick Start

Run team-ui with a UI feature description and optionally the flag "--review lean" to generate a complete UX spec, visual design, implementation, and review-focused delivery plan.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage a Godot UI production pipeline from UX spec to implementation?

A Godot UI production pipeline is managed by orchestrating a phase-gated workflow that converts feature ideas into UX specs, visual design, implementation, and polish through approval checkpoints and specialized subagents.

What's the best way to enforce accessibility compliance and localization-only text in Godot UI?

Accessibility compliance and localization-only text are enforced during implementation by validating updates against project standards and delegating checks to a dedicated accessibility-specialist subagent.

How does a phase-gated review workflow handle UI design and programming tasks?

A phase-gated review workflow handles UI tasks by routing work through multi-role subagents like ux-designer and ui-programmer, validating behavior via parallel review streams with selectable review-mode controls.

Can I reuse existing interaction patterns for Godot game UI development?

Yes, existing interaction patterns are reused during Godot UI development by forcing the pipeline to reference the project's interaction pattern library and validating updates to design/ux/interaction-patterns.md.

Does the UI pipeline support keyboard and gamepad input for Godot games?

Yes, the UI pipeline supports keyboard and gamepad input by enforcing specific accessibility requirements and input constraints during the implementation phase of the Godot UI workflow.

Do I need a full team to run the UX-to-UI delivery workflow?

No, a full team is not required because the workflow supports full, lean, and solo review modes to control how many director gates participate during UI delivery approvals.