What problem does it solve? Writing game tests involves repeating the same setup, teardown, and assertion boilerplate across every test file. This Skill reads your existing test patterns and generates a tailored tests/helpers/ library so developers write more assertions and less scaffolding. ## Core Features & Use Cases - Engine-Specific Generation: Produces helper code for Godot 4 (GDUnit4/GDScript), Unity (NUnit/C#), and Unreal Engine (C++ automation tests), matching the project's configured engine and language. - Pattern Matching: Scans up to five existing test files to extract setup, assertion, object creation, and mock patterns so generated helpers match the project's actual style. - GDD-Traced Constants: Derives bounds and constants in generated factories from GDD Formulas sections rather than invented values. - Use Case: After scaffolding a test framework for a Godot project, run the skill in scaffold mode to create game_assertions.gd, game_factory.gd, and scene_runner_helper.gd, then generate a combat-specific factory traced to the combat GDD. ## Quick Start Ask the AI to generate engine-specific test helper libraries for this project using the test-helpers skill and report which files were created.