What problem does it solve? Creating game-ready 3D assets for Three.js projects normally requires manual modeling, rigging, and animation work. This Skill automates the full pipeline through the Tripo API, turning text prompts or 2D reference images into downloadable GLB/FBX models with textures, skeletons, and animation clips. ## Core Features & Use Cases - Text-to-3D and Image-to-3D Generation: Produce PBR-textured models with configurable texture quality, geometry quality, face limits, and low-poly conversion for browser performance budgets. - Auto-Rigging and Animation Retargeting: Run prerigcheck, body-plan-aware rig version routing (v1.0 for bipeds, v2.5 for creatures), skeleton validation with automatic retries, and preset animation retargeting with batching support. - Post-Processing and Conversion: Retexture models, stylize them as voxel/LEGO/Minecraft, and convert between GLB, FBX, and other formats with face-limit controls. - Use Case: Generate a rigged cyber-runner character with idle, walk, run, and jump animations using the character-pipeline command, then import the clips into a Three.js game with GLTFLoader and AnimationMixer. ## Quick Start Ask the AI to generate a game-ready 3D model from a text prompt using the threejs-3d-generator skill and download it into your project's assets/models directory.